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Had fun playing this! I thought the parallax progression was quite immersive. The combat system is quite unique I did struggle at times to actually get the damn thing to spin properly, and I did get a bit confused about the coloring system ; but I guess that with a tutorial + some practice runs to get into it it can be much more intuitive for new players.

I really like node-based progression, so that was a nice plus to me too :) Did not go all the way so did not explore yet any strategic branching, but will come back to it.

One thing that was a little hard to follow was what HP the enemy had - maybe I missed it? But it felt like I just had to wait and hope for him to die?

Thanks for playing and the kind words, I was working on this right up until the end of the Jam so I ran out of time to implement a proper tutorial sadly. I ended up writing up a how to play on the games page after the Jam ended just so people wouldn't be confused.

I've gotten feedback on the enemy HP and unfortunately I didn't make any HP bars for them, oversight because I thought thematically it would be cool if there was some ambiguity if you killed them or not, kinda like two samurai clashing swords. But game-play wise I see it doesn't really feel good for the player.