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(+1)

Really enjoyable game, and what a nice wee ending, thanks!

I liked how all the minigames were tightly themed to what they were upgrading.  The maze game was my favourite but the ones with single input solutions were a little hard to complete quickly.  The other two 3D games were a little chaotic but it was fun finding little optimisations like picking up the hammer straight away to hit all the materials as they fall in from spawn to identify the properties quickly.

(+1)

Thanks for playing my game! I agree that mazes with single input solutions are pretty unfair and a big random spike in difficulty. It would've been nice to find some algorithm to generate mazes where they wouldn't be needed, but unfortunately time got in the way. 

I'm always super excited when players find out strategies that I didn't plan for, but knew about during development! I would also start every materials minigame by grabbing the hammer and just swinging until every object was labelled. Maybe wouldn't fly in a real laboratory, but worked all too well in my game lol. 

Thank you for the kind words, and thanks again for playing!