Thanks for playing! I'm glad you enjoyed the software minigame, one of my favorites as well!
Aaron
Creator of
Recent community posts
Thanks for playing my game! I agree that mazes with single input solutions are pretty unfair and a big random spike in difficulty. It would've been nice to find some algorithm to generate mazes where they wouldn't be needed, but unfortunately time got in the way.
I'm always super excited when players find out strategies that I didn't plan for, but knew about during development! I would also start every materials minigame by grabbing the hammer and just swinging until every object was labelled. Maybe wouldn't fly in a real laboratory, but worked all too well in my game lol.
Thank you for the kind words, and thanks again for playing!
Thanks for playing! I spent a while trying to get those minigames right, I'm glad you enjoyed them.
There's definitely some unfinished sections of the game that I unfortunately couldn't get to, but I agree, I'm just proud of the overall experience. Thanks for the feedback, and thanks again for playing my game!
Hey, thanks for playing my game! It was a grind to get all the features I wanted, but I'm really happy with where it ended up. I regret not adding a tutorial or some sort of hint about the controls, but that's something for me to keep in mind next time. Thanks for the feedback, and thanks again for playing!
Hey, thanks for playing, I'm glad you enjoyed the minigame idea.
I did receive some feedback about the timer in the software minigame in an early playtest and tried to make it a little more fair, but it was a challenge to balance. In an earlier version, the timer kept running even while the cursor was executing its sequence of inputs, and that was definitely too hard lol.
Thank you for the feedback, and thanks again for playing my game!
Hey, thanks for playing my game! I agree, an in-game tutorial would've served this game well, definitely something to keep in mind for my next project. And thanks for shouting out the item handling, it's one of those things I spent hours tuning but isn't especially visible in the end result, so I'm glad someone appreciated it!
Thanks for playing! I definitely regret not giving the player a practice round or tutorial so they could get a grasp of each minigame before spending points on them.
The goal of the software game is to input a sequence of directions that navigate the cursor to the Godot icon, pressing Enter to execute the sequence. Each direction in the sequence travels until it hits a wall, then moves on to the next step in the sequence until either the sequence ends, the cursor is forced inside a wall, or the cursor successfully reaches the icon.
Some visuals that draw the path you're tracing with the directions would've helped a lot with clarity, but then again, I thought it 'd be fun to visualize that path in your head. Thanks for the feedback and thanks again for playing!
I thoroughly enjoyed how much extra distance the jumping gave to the fish, I was flopping up and down the entire way through. It was sometimes unclear what the obstacle hitboxes were, along with no visual indicator for losing a life (other than the UI number change), made it a bit confusing. But luckily the salmon got a happy ending, so all is well. Nice work!
I had a blast with this one! It was a nice blend of simple mechanics but with multitasking, so you had to focus. I couldn't tell if I was supposed to be spamming the mouse button when it hit the perfect zone for each pedal or it was one click per pedal, but it felt faster when I was spamming. Either way, I liked the speed of your bike affecting the pitch of the music, that definitely added to the manic atmosphere. Great job!
This is a pretty fun idea for a game, I could definitely see how it could expand and become more complex, but I enjoyed what was on display here. I really enjoyed the visuals and music, and I thought it was a pretty clever interpretation of the theme, being a checkpoint on someone else's journey rather than going on a journey yourself.
I do think I triggered a bug by clicking through the dialogue too fast, skipping the dwarf, but it was early on so I just restarted. Overall, great work!
A very charming game! I loved the visuals, the sound effects, it all comes together and feels like a complete game. It took me a second, but it was a neat realization that I was sailing on top of the map itself, revealing the landscape both in the ship's vision and on the map.
Enjoyable and serene experience, great work!
I'm really impressed by the spinner system. It's a unique idea implementing a system that is type-advantage, effect activation, and damage rolls all-in-one. And the player controls it so there's that extra level of interactivity, I think that makes a real difference.
This was a thoroughly enjoyable experience, really great job!
