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seal&sunfish

23
Posts
A member registered Apr 30, 2025 · View creator page →

Creator of

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I found myself wandering the rooms searching for meaning, unable to piece together much. Very dream-like as intended, and a unique experience, nice job!

I'm a fan of the mechanics in this game. It's simple, but the choice of who to send and where is engaging on it's own. Nice use of the wildcard, and great job!

I thoroughly enjoyed how much extra distance the jumping gave to the fish, I was flopping up and down the entire way through. It was sometimes unclear what the obstacle hitboxes were, along with no visual indicator for losing a life (other than the UI number change), made it a bit confusing. But luckily the salmon got a happy ending, so all is well. Nice work!

I had a blast with this one! It was a nice blend of simple mechanics but with multitasking, so you had to focus. I couldn't tell if I was supposed to be spamming the mouse button when it hit the perfect zone for each pedal or it was one click per pedal, but it felt faster when I was spamming. Either way, I liked the speed of your bike affecting the pitch of the music, that definitely added to the manic atmosphere. Great job!

This is a pretty fun idea for a game, I could definitely see how it could expand and become more complex, but I enjoyed what was on display here.  I really enjoyed the visuals and music, and I thought it was a pretty clever interpretation of the theme, being a checkpoint on someone else's journey rather than going on a journey yourself.

I do think I triggered a bug by clicking through the dialogue too fast, skipping the dwarf, but it was early on so I just restarted. Overall, great work!

A very charming game! I loved the visuals, the sound effects, it all comes together and feels like a complete game. It took me a second, but it was a neat realization that I was sailing on top of the map itself, revealing the landscape both in the ship's vision and on the map. 

Enjoyable and serene experience, great work!

I'm really impressed by the spinner system. It's a unique idea implementing a system that is type-advantage, effect activation, and damage rolls all-in-one. And the player controls it so there's that extra level of interactivity, I think that makes a real difference.

This was a thoroughly enjoyable experience, really great job!

I enjoyed this game a lot! The visuals and UI are charming and very well done. The game is easy to understand, but I could definitely see how someone who's a lot better at managing their cards than me could go much further. Excellent incorporation of the theme, and great job.

This one was really pleasant surprise! I did not expect to see a mini metroidvania, but it was a great choice. The movement abilities slowly opened up the world and gave a sense of progression, fit for a journey. Great job!

Glad to see a fellow space/rocket journey! I had a great time with this one, the pixel art was perfect and I liked the varied obstacles on the way up. Nice job

I loved the graphics and the writing, the overall atmosphere was very well done.

I loved the pixel art, this game really has some charm! I thought the gameplay was easy to understand and challenged the player just enough at the very end. Nice job to the team

It was a wild journey but I managed to become unemployed. Creative idea!

Really solid experience! The pixel art and particle effects are really nice and the gameplay is very intuitive.

I enjoyed the writing!

This was really great! Clever interpretation of the theme, and the whole atmosphere from visuals, sound, and writing was really well executed.

This was an original idea and fun concept. I sometimes wished the falling rocks stayed behind so I'd have an easier time remembering where they fell, but it was pretty hilarious trying to retrigger traps and frantically mark them while the enemies were chasing me. Great job!

The pixel art was very nice and the controls were intuitive. The enemy and player projectiles being the same color was a bit confusing at first though. Overall, good work!

The pixel art is very well done and I liked the use of music as gameplay mechanic! I was a little lost after finding the first flower, but the way forward was actually "hidden in plain sight." Great job to the team!

I loved the art style, and being able to physically set down your save point is an interesting concept. Nice job!

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A pretty interesting and original concept well-executed. Some levels (cannon balls) were pretty challenging, but I enjoyed adapting to each new mechanic. Great job!

Had a huge smile on my face the whole time,  original idea and great work!

A tense atmosphere and well-written, I felt ready for something to pop out and scare me around every corner. Well done and great job to the team!