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Aaron

36
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2
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A member registered Apr 30, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing! I'm glad you enjoyed the software minigame, one of my favorites as well!

This game is incredible! The audio, particle effects, ship building, all really well done. You really understand how to craft a core gameloop that's satisfying and fun. Great job on this project!

Thanks for playing my game! I agree that mazes with single input solutions are pretty unfair and a big random spike in difficulty. It would've been nice to find some algorithm to generate mazes where they wouldn't be needed, but unfortunately time got in the way. 

I'm always super excited when players find out strategies that I didn't plan for, but knew about during development! I would also start every materials minigame by grabbing the hammer and just swinging until every object was labelled. Maybe wouldn't fly in a real laboratory, but worked all too well in my game lol. 

Thank you for the kind words, and thanks again for playing! 

Thanks for playing! I spent a while trying to get those minigames right, I'm glad you enjoyed them. 

There's definitely some unfinished sections of the game that I unfortunately couldn't get to, but I agree, I'm just proud of the overall experience. Thanks for the feedback, and thanks again for playing my game!

Hey, thanks for playing my game! It was a grind to get all the features I wanted, but I'm really happy with where it ended up. I regret not adding a tutorial or some sort of hint about the controls, but that's something for me to keep in mind next time. Thanks for the feedback, and thanks again for playing!

Thank you! I agree 100%, an in-game tutorial would've done a lot for the game, lesson learned lol. Thanks again for playing and the kind words!

Thanks for playing! I wish I'd put a tutorial in-game to help out with the controls, but lesson learned for next time. I'm glad you found the rest of it mostly intuitive lol

Hey, thanks for playing, I'm glad you enjoyed the minigame idea. 

I did receive some feedback about the timer in the software minigame in an early playtest and tried to make it a little more fair, but it was a challenge to balance. In an earlier version, the timer kept running even while the cursor was executing its sequence of inputs, and that was definitely too hard lol.

Thank you for the feedback, and thanks again for playing my game!

Thanks for playing my game! I always love to hear feedback like this about finding unique ways to play the game. I actually received feedback from an early playtest about this exact thing, but thought it was too funny to fix. I'm glad you discovered it, thanks again for playing!

Thank you so much! I tried to go for something a little unconventional with the theme, but still related. This game is actually inspired by some of the browser games I played as a kid, specifically Learn to Fly. If you liked my game, you'd really enjoy that one!

Hey, thanks for playing my game! I agree, an in-game tutorial would've served this game well, definitely something to keep in mind for my next project. And thanks for shouting out the item handling, it's one of those things I spent hours tuning but isn't especially visible in the end result, so I'm glad someone appreciated it!

Thanks for playing! I definitely regret not giving the player a practice round or tutorial so they could get a grasp of each minigame before spending points on them. 

The goal of the software game is to input a sequence of directions that navigate the cursor to the Godot icon, pressing Enter to execute the sequence. Each direction in the sequence travels until it hits a wall, then moves on to the next step in the sequence until either the sequence ends, the cursor is forced inside a wall, or the cursor successfully reaches the icon.  

Some visuals that draw the path you're tracing with the directions would've helped a lot with clarity, but then again, I thought it 'd be fun to visualize that path in your head. Thanks for the feedback and thanks again for playing!

Thank you for playing! Apologies about the crash, I figured the physics objects had the potential to get a little too chaotic lol

I found myself wandering the rooms searching for meaning, unable to piece together much. Very dream-like as intended, and a unique experience, nice job!

I'm a fan of the mechanics in this game. It's simple, but the choice of who to send and where is engaging on it's own. Nice use of the wildcard, and great job!

I thoroughly enjoyed how much extra distance the jumping gave to the fish, I was flopping up and down the entire way through. It was sometimes unclear what the obstacle hitboxes were, along with no visual indicator for losing a life (other than the UI number change), made it a bit confusing. But luckily the salmon got a happy ending, so all is well. Nice work!

I had a blast with this one! It was a nice blend of simple mechanics but with multitasking, so you had to focus. I couldn't tell if I was supposed to be spamming the mouse button when it hit the perfect zone for each pedal or it was one click per pedal, but it felt faster when I was spamming. Either way, I liked the speed of your bike affecting the pitch of the music, that definitely added to the manic atmosphere. Great job!

This is a pretty fun idea for a game, I could definitely see how it could expand and become more complex, but I enjoyed what was on display here.  I really enjoyed the visuals and music, and I thought it was a pretty clever interpretation of the theme, being a checkpoint on someone else's journey rather than going on a journey yourself.

I do think I triggered a bug by clicking through the dialogue too fast, skipping the dwarf, but it was early on so I just restarted. Overall, great work!

A very charming game! I loved the visuals, the sound effects, it all comes together and feels like a complete game. It took me a second, but it was a neat realization that I was sailing on top of the map itself, revealing the landscape both in the ship's vision and on the map. 

Enjoyable and serene experience, great work!

I'm really impressed by the spinner system. It's a unique idea implementing a system that is type-advantage, effect activation, and damage rolls all-in-one. And the player controls it so there's that extra level of interactivity, I think that makes a real difference.

This was a thoroughly enjoyable experience, really great job!

I enjoyed this game a lot! The visuals and UI are charming and very well done. The game is easy to understand, but I could definitely see how someone who's a lot better at managing their cards than me could go much further. Excellent incorporation of the theme, and great job.

This one was really pleasant surprise! I did not expect to see a mini metroidvania, but it was a great choice. The movement abilities slowly opened up the world and gave a sense of progression, fit for a journey. Great job!

Glad to see a fellow space/rocket journey! I had a great time with this one, the pixel art was perfect and I liked the varied obstacles on the way up. Nice job

I loved the graphics and the writing, the overall atmosphere was very well done.

I loved the pixel art, this game really has some charm! I thought the gameplay was easy to understand and challenged the player just enough at the very end. Nice job to the team

It was a wild journey but I managed to become unemployed. Creative idea!

Really solid experience! The pixel art and particle effects are really nice and the gameplay is very intuitive.

I enjoyed the writing!

This was really great! Clever interpretation of the theme, and the whole atmosphere from visuals, sound, and writing was really well executed.

This was an original idea and fun concept. I sometimes wished the falling rocks stayed behind so I'd have an easier time remembering where they fell, but it was pretty hilarious trying to retrigger traps and frantically mark them while the enemies were chasing me. Great job!

The pixel art was very nice and the controls were intuitive. The enemy and player projectiles being the same color was a bit confusing at first though. Overall, good work!

The pixel art is very well done and I liked the use of music as gameplay mechanic! I was a little lost after finding the first flower, but the way forward was actually "hidden in plain sight." Great job to the team!

I loved the art style, and being able to physically set down your save point is an interesting concept. Nice job!

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A pretty interesting and original concept well-executed. Some levels (cannon balls) were pretty challenging, but I enjoyed adapting to each new mechanic. Great job!

Had a huge smile on my face the whole time,  original idea and great work!

A tense atmosphere and well-written, I felt ready for something to pop out and scare me around every corner. Well done and great job to the team!