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(+1)

It’s in the category of “niche mechanic that would require an extremely outsized amount of work to get working RAW and also human judgement to arbitrate”, which makes it a peer to e.g. on-foot pilot combat which we’re skipping for that reason. (Cascading also falls under this umbrella but it’s cool and interesting enough that we would like to include that)

It’s low priority, but it’s possible we could end up making an extremely stripped-down version of Prepare that hedges out most of the exploits you can do with it (such as tech attacking off-turn to extend applied status durations). The rough idea I have is something that’s just “if an enemy enters this weapon’s range, skirmish at them with it”.

(+1)

Thats fair enough and perfectly understandable. I think a stripped down version with a few options like choosing between "if this enemy moves/attacks/uses a system, skirmish/hack" would work very well and be more than satisfying.

Sad to read pilot combat isnt gonna be a thing since its one of the things I have a lot of fun thinking about, having a pilot fight with their mech and AI or be its support, but again, its a fair and understandable choice. Wish you all very good luck developing the game, from what I have seen and experienced until now, very good job.