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(1 edit)

Great Visuals, a tight core gameplay loop to keep me engaged. I think the idea behind the game pretty solid and all the design of the room , the assets used feel intentional and well placed. The first impression when the game opened was great.  Good supporting music by the way, it played a considerable role in keeping me playing till I became the royal alchemist.

Feedback would be the mouse, its not the sensitivity. I feel like rigid limits for the rotation of camra are directly mapped to the mouse and moving it more than it would just breaks the game, I tried three different mouse sensitivities and observed the same issue. So maybe look into the code once

One additional feature I would have like is me being able to open the list of potion any where anytimesince I am a forgetful person, had to come up 5 times to make a sleep potion.

Kudos for making a very visually appealing game!!
Have a great day :D

Edit: Also I liked that they don't directly ask the potion but give indirect phrases. That's a great touch. Just wanted to mention it ;D

(+1)

Yes, we'll definetly rework the camera system

The recipe book was something we wanted to add but had other priorities for the jam, but it's a needed addition to the game aswell as combining it with a material enciclopedia of some sort

Thanks for the feedback!!