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(+1)

Nice story and a cool twist! It’s honestly impressive to have such a complete narrative for just one week of work.

Maybe it’s just me, but I would have appreciated a bit more feedback on the objectives after talking to the different NPCs. A clearer visualization of collectible items, and better feedback on what you’re carrying, would also help. I missed a few items or picked some up without even noticing, which left me a bit confused about what to do next.

But overall, great job!

Thank you!! Yeah, I feel like making a game of such a scale didn't leave us much time for the needed polish that a "detective" game needs, I really liked a suggestion from another user about a notepad of done objectives and next clues. We will definetly polish this and get this actually released, it's our first game ever, but we are really happy with the experience

(+1)

Honestly, it’s really impressive for a first game. You can be proud of yourselves. We learned the same lesson ourselves (it’s our first game jam too): sometimes it’s better to scope smaller and have time to polish everything, rather than add lots of features and end up with something long but unclear.

That said, those features could always be added in a post-jam version if you decide to keep working on it 🙂