Visuals
1 ... (main menu) -> (game) aaa -> start button made me surprised (2nd thing on this game jam which made me surprised -> very good)
2 ... art stile fits together
3 ... (main menu) camera movement animation when selecting options in menu -> very good
3.1 . (main menu) possible little improvement: darken other buttons, zoom out, lighten -> onActionHover
4 ... animation text appear: sometimes feels like wooden -> fix: tune/little faster text show up based on interpolation/tween
4.1 . check side position vs centralized bottom/top
5 ... (map) ... 1st open -> weird visuals: I did not see that as map
5.1 . is map visibility focus?
5.1.1 YES? remove all around, apply blur, darken/lighten shader with centralized map.
5.1.1 Why? To gain focus & readability
5.2 . currently most focus had this button & sides of screen (white text & big boy button)
6 ... (map) you run before enemy -> you got lost in dungeon -> E open map -> where I am?
6.1 . (map) create darken shader -> to normal full screen point focus -> just to insta-gain where you are (my guess is 20sec goes to 1sec)
7 ... those enemy bosses looks little off based on other game elements:
7.1 . rotation -> adjusting rotation upwards,
7.2 . complexity vs size -> possible fix little more details
Design
1 ... tips in main menu on top of the screen looks out of place
2 ... top tutorial might feels little static -> example of fix would be giving GUI of tutorial some kind of animation:
2.1 . animated scale from vec2(0, y) -> vec2(1,1)
2.2 . alpha fade with small zoom out
2.3 . movement,..
3 ... dungeon elements rotating to user view looks very polished
4 ... make map smaller (for tutorial) & discoverable
5 ... most scary thing this green text telling me to run out of green water
5.1 . maybe replace text with in-game elements like <ancient tablets>
Controls
1 ... movement responsive +1
2 ... add possible mouseMove camera rotation
3 ... possible problem: (Visual 6.x)
Sound
1 ... fits env. very well
2 ... those enemies are little strange & horror sound made me intrigued
Bugs
1 ... tutorial in-game says: right drag to rotate -> left dragging works too,
1.1 . but clicking with left button process movement
2 ... (main menu) (visual bug): white box from settings cuts text in half
3 ... no time pause inside <map view>
4 ... unable to die when oxygen reaches 0 if you have opened map
4.1 . you are still able to process with action even when oxygen is 0
5 ... oxygen says 0 but in background number is negative (<map> -> drain oxygen -> try to gain oxygen -> bug becomes visible (you die even if you gain 50ox)
Strength I found is: unique concept -> but game require tuning & some adjustments.
Good job overall
""STRANGE !?!?!""