Good job for this game !
Art makes the small walking sequences worth it by themselves. It's just long enough to be contemplative. Combined to the event narration, it manage too build a word beautiful but dangerous.
I am a bit mixed about the event resolution though. Most of the time, on the event, I had the right answer was to not get involved with what's happening. Besides the chest who got me 6 coins once on two and half runs, it was always bad to be curious on the events I got. Maybe I was just unlucky, but I think taking a risk should sometimes reward you. I understand the design was mostly about mitigating the damage on your resources. But winning implies not involving with anything you come across, which goes a bit against the feeling of wonder you have when walking through the landscape. But all of this is hard to balance without playtesting a lot.
Music is cool but it wasn't looping nor starting again on restarting a run !