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Good job for this game !

Art makes the small walking sequences worth it by themselves. It's just long enough to be contemplative. Combined to the event narration, it manage too build a word beautiful but dangerous.

I am a bit mixed about the event resolution though. Most of the time, on the event, I had the right answer was to not get involved with what's happening. Besides the chest who got me 6 coins once on two and half runs, it was always bad to be curious on the events I got. Maybe I was just unlucky, but I think taking a risk should sometimes reward you. I understand the design was mostly about mitigating the damage on your resources. But winning implies not involving with anything you come across, which goes a bit against the feeling of wonder you have when walking through the landscape. But all of this is hard to balance without playtesting a lot.

Music is cool but it wasn't looping nor starting again on restarting a run !

Hey ! Thx for the feedback :)

I was too short on time to properly balance the events you're right. It was planned that you would lose food each node to pressure the player in actually take risks.

Some outcomes reward those risks (running to the oasis for exemple) but without the food clock. Juste playing safe is enough to win sadly.

After taking such a long time recording the song. I did not made it loop as expected. F me ><