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HP-AlexO

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A member registered Jun 12, 2024 · View creator page →

Creator of

Recent community posts

Hello, congratz on this submission!

I don't know if you produced the assets or not, animations are quite good.

There's some big lags on my machine. Combine with the lack of feedback the game feels a little bit awkward. I'm pretty shure that with some tweeks the game would reach it's fun potential, which is quite high.

If you keep working as a team, try to have a game template with all the basic stuff like tutorial, credits, options etc. you will make bames that feels way more polish instantly.

Cheers

Wow that's an ambitious game !

I think it's a good try but there's way yoo much things for you to deliver on solo.

You already know the result isn't quite there yet but to be honest i'd be glad to retry the game once it's polished. 

so much potential !

Cheers

(1 edit)

You can be proud to have submited a game that works as your first jam!

Try to use forces or accelerations to control the caracter. playing directly with speed feel very harsh and make the game way harder than it should. 

Keep at it and you're going to make lightning fast progress

Cheers

Congratulations, It's not easy to submit your first jam game.

Obviously the game is not finished but I'm glad you learned some things. Keep at it and you will make exponential progress!

Cheers

Very impressive for a solo dev submission!

It felt hard to progress without really engaging into the gameplay. I guess That's a me thing. I'm not in tryhard mood today. But honestly I'm struggling to give suggestions. It's as good as it gets in this style so congratulations I guess.

Very well done again.

cheers

Hahaha! No you're right curiousity is a little bit too punished. We were so short on time that we all ad to write som events and I think we all wrote one or two ''curiosity will bite you on the butt'' 'cause it seemed fun. Since I did not balance the game as I wanted... Well... Curious people get hurt 🤕 

Good idea for the end screen. I'll tell Benjhyy to draw some Yuna again just for you (I'm not kidding, we'll improve the game a little bit next week)

Cheers!

The dreaded hairpin bandit !

He's supposed to be nice and not kill you... Damn bandit.

The balance is sadly not done. I'll fix it next week if you want tou give it a try in march.

Thank you!

Feel free to come back ! We have some fixes on our to-do list next week so give us a little time and you'll have the game as good as it gets :)

Cheers

Since one of my friend's told me the bandit event could one shot you, I dread those comments.

I'm sorry. I didn't have the time to play test so I didn't catch this but losing all your money should not kill you (obviously)

The hairpin bandit is supposed to be quite nice 🙂 

Thanks for the feedback, I'll make sure our artist sees it.

Cheers

Thank you for the kind feedback.

As for the music... I F*ed up as I loaded my track over the placeholder one and didn't put it on repeat... My bad, I'll fix it next week I guess.

Spent too much time clicking my capo against the table to make good click sounds to test the 3 minutes music loop 🤣

Thanks again

Cheers

I'm actually very surprised that you can starve.

The balance is not done properly for the events so some strategies are pretty strong. For exemple if you take the 4 desert path (the shortest) and always go in town, you can play safe and dodge most of the events by just not getting involved. After that you have enough to win the game no matter what you do.

I wish I had 2 more hours to balance this, make the game more fair. 

I'm really happy that you liked the art, I think Benjhyy bested himself on this game. I'm sure he'll feel the same. 

Cheers

Hey ! Thx for the feedback :)

I was too short on time to properly balance the events you're right. It was planned that you would lose food each node to pressure the player in actually take risks.

Some outcomes reward those risks (running to the oasis for exemple) but without the food clock. Juste playing safe is enough to win sadly.

After taking such a long time recording the song. I did not made it loop as expected. F me ><

Hello,

Thanks for your feedback! I'll make sure our artist know you liked his work.

As for the events let's start with the obvious : the dreaded bandit encounter. It should not kill you to get to 0 gold. It's one of the bug we didn't see before submitting TT

I wish I had more time to spend on the games events. At first it was expected that each directions (left/right) of each biome gives you different expected returns. For exemple the forest/swamp biomes should be more food oriented. Desert should have been harsher but more present on shorter path.

We wrote all the events sunday night and I couldn't spend time balancing events outcomes. 

Lastly you are supposed to lose food each node which would force the player to take risks. 

2 hours more and all this would have been fixed but that's what you get when you start coding friday. :)

Cheers

Fun roguelike, solid execution in my opinion, specially in the short time we had.
The art style is nice, I like the mouse effect shader that you implemented on the start menu!
I noticed too that mobs seem to disappear on few occasions, but nothing too concerning.

Great job!

Great intro, lore and identity overall! The music, sound design and voice acting in particular are very cool, something that I rarely encounter in gamejams. Congratulations!

Nice concept, very fun to play with! Clever use of the mobs too.

I had a bit of a hard time with the controls, sometimes the jump wouldn't trigger as I was moving to downward slopes. Some jumps were tough too, due to the fact that you stop moving when you switch.

Impressive that you pulled this off alone!

The game fits the theme nicely in my opinion and the genre felt refreshing among the entries I tested today!

The audio feedback feels satisfying too.

To me it seemed that the best strategy was to rush camp as straight as possible, so I didn't get to play with the node bonuses as much as I wished (except for towers), but it was a good experience overall. One of the rare ones that I started over multiple times.

Interesting concept and visuals! Unfortunately like others, I was unable to make it past the first level, not sure I understood the hints properly.

The art is beautiful and the atmosphere feels kinda poetic. Really nice intro too!

The riding mechanic adds interesting dynamics to the platformer loop.

This is really beautiful, the game truly has an identity of its own, this must have been lots of work for a single person! The sound design is well polished as well, even though the music may seem a bit repetitive.

Also the game feels interactive, special mention to the NPCs and sidequests that you managed to fit in. The varying speed of the swan was a bit off putting to me, but that's my taste.

The settings feel pro, first time that I see a jam submission with colorblind options. Props to the keybind settings, toi-même tu sais. One slight remark on these: there is no back/exit button, so you need find the one to restart the game, but as the settings carry over that's no big deal.

This felt relaxing to play and you nailed the theme in my opinion, this is well written!
On a side note, I can tell you put great effort into the audio composition.

The rest of my comment will be similar to the others, due to game habits I felt some interactions were missing, notably the ability to scroll the text at my pace.
Also, as an avid explorer (one of those people that read the books in the Elder Scrolls), I was hoping that we could click in the surroundings to pick up some lore elements, but admittedly the jam leaves us so little time.

Overall, congratulations for your work!

My comment desapeared so I'ml rewritting it!
Just imagine that i'm tactfull and funny ok?


Great game

The test lab is so good to build movement library

IDK if you buildt text effect yourself but they are neat (bumping graphics score for that, it's so rare)

allowing rebinds would have been great

I had issue after skipping the rythm test (ADHD made me click too fast, sound cue are great to make impatient peepoos wait) the power idle was stuck

speaking of ADHD, a way to cancel animation to go faster would be awesome!


All in all great submition! loved it!

also : i'm rewritting it, OT is great, shut up option is pure comedy but I would dare shut them up.

Hey !

Quite a nice game idea.

Saddly it's harder than it should be. A step-by-step dimention travel would have been better I think because not knowing when you gonna phase trough is frustrating.

The game is good exept this. a little bit barebone maybe.

Having sound is great!

Keep at it! You worked on the game and It shows. You'll only get better :)

Cheers


Tell me if after the jam you fix the phasing problem, i'd be glad to beat the game once it's fixed ;)

Hey!

I like the interpretation of the theme!

It's a pretty good submition for a first, well done.

The game is fun, art is custom wich I like a lot, the writing is good.

I would have loved it if the game was longer but I can see that producing more character can be hard for a solo dev.

I would have loved some kind of feedback, knowing if i'm doing good. I tested making wistakes and it felt abrupt but I guess I had my feeback ^^
Keep making games it's really encouraging

Cheers

Hey!

I like the interpretation of the theme!

It's a pretty good submition for a first, well done.

The game is fun, art is custom wich I like a lot, the writing is good.

I would have loved it if the game was longer but I can see that producing more character can be hard for a solo dev.

I would have loved some kind of feedback, knowing if i'm doing good. I tested making wistakes and it felt abrupt but I guess I had my feeback ^^
Keep making games it's really encouraging

Cheers

Hey!

Good submition for a first try!

The minimap, the procedural generation and the story are definitelly plusses.

I would have loved some audio for the game, even juste a free sountrack, try to prepare a audiomanager so you can reuse it easily between jams (a music bus with a background track and a sfx bus with somme sound effects triggering by signal are great to have in a global script)

The wasd is not very practical for us weirdos that use azerty keyboards, the ability to rebind stuff feels good. it's also quite easy to implement from one game to another, you will build those feature as you keep jamming.

Have you done the art yourself? I don't feel like it is but I'll be glad to bump your score if you did so tell me ;)

Keep at it, it's a good start!

Cheers

Hey !

Well done ! It was a pretty funny game.

I liked the theme and the gameplay. The upgrade system is not perfect but it's there and it's not tedious.There is some Z index that aren't perfect but it's not afecting the fun of the game whatsoever.

Overall a great game!

Try to make some kind of setting window, it's easy to take from game to game and score easy points.

The music is catchy but quite repetitive.

Try to notify the player when the encyclopedia is full, I search for the last animal for minutes before seeing the encyclopedia and learning that I was finished ^^ (après je suis peut être con aussi :D)


Keep at It !

Hey!

Very good for a first submition. It's not easy to finish a game in time so congratz.

As for the game in itself it was kinda fun, once you get it going. The slow start made me ask myself if my keyboard was responding tbh. The presure thing is sick tho.

Having settings and tutorial is a great point for accessibility and it's not so easy to make on a first try.

Keep at it!

Hey!

Very good for a first submition. It's not easy to finish a game in time so congratz.

As for the game in itself it was kinda fun, once you get it going. The slow start made me ask myself if my keyboard was responding tbh. The presure thing is sick tho.

Having settings and tutorial is a great point for accessibility and it's not so easy to make on a first try.

Keep at it!

Very well done!

I can see that you worked hard on this game! the art is great, the theme is great, it's fun. 

To be honest Ionly have good things to say exept maybe that the travel/stop toggle instead of just clicking the van feels off.

Appart from that that's as good as it gets!

Well done again


See ya around

Beautiful art and the platforming felt balanced! I can imagine how much time went into playtesting the levels. My playthrough went smoothly, the implementation is really neat. Could not find the 2nd boss, but the exploration was so compelling that I want to look harder. Additionally, the keybing settings and saves are the cherry on top of the cake!

This is really clean! The art and audio are rad, bring the 90s vibes right into you. Love the lore too, as someone who likes to play games for the story, this was super fun!

Your game is really polished, congratulations! The art style is great and original, audio as well, also the physics felt well tuned. I only got frustrated a couple of times, when a tiny corner on the floor would prevent me from moving forward, made me wish there was a small jump ability. It was super fun, nonetheless!

Having another brain working on the main code allowed me to think about the level design. And it felt awesome!

The first concept design of the door was so good I had to keep it central trough the game. In the end the cas are so fucked that you can't see them before the end (sorry Ben TT I tried)

Thank for the feedback, we appreciate it!

I'm so happy you felt a tiny bit of hollow knight in there.

You are right tutorial wise it's very lacking :) sorry about that.

Without the Monday extension we would not have implemented any sounds. It was my first go at Godot sounds and I spent soooo much time on the music (with so so results exported at 21pm) the rest of the sounds are missing and are missed you're right.

Thx for the feedback, we'll improve next time because of it!

I'm very happy you liked the platforming. I do think we touched the modern and dynamic platformer style we tried to reach. The controls are janky and the lack of instruction is a problem tho. 

Narratively we had to cut some features :/

At the last checkpoint the door close and you are supposed to see a cinematic like the one in the begining but we couldn't implement it or find a good replacement. Likewise our cameras are fucked, sorry about that!

Thanks for testing our game and for the feedback

Thx !

I made the music so I'm really glad you liked it (it was really sloppy but I didn't play music for so long it was full panic mode Hahaha)

I agree with you, the controls need work. We tried to get a modern type of controls but we couldn't get the fluidity needed and the animations increased some of the bad feels... (But I love them so much and the cost a lot so I didn't dare to change them)

Thx for the feedback! 

Hey!

Sorry to hear that you struggled with the controls.

We are aware that the keys to use were unclear (I just saw that on the GWJ80 sub page, I didn't write the controls, only on the itchio page :( )

Thx for the feedback !

Thx!

We are glad you liked it! Our animator worked his ass off on this one and TBH when I saw the results I was a little bit stunned 😳.

Thank you Bobbi!

Yeah optimization is definitely not our proudest feat on this entry, it gave good and bad results on our friends' systems (with no correlation to their specs).

That prevented us from publishing the web version, which was consistently stuttery.