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(4 edits)

Hey! SkyCharger!

Thanks for playing. We noticed indeed when we saw others playing that people often didn't get why they died. The concept is that a dimension dissappears if you switch to 2D, so height when you go top down, depth when you go side view. But by the disappearance of the dimension there is also the idea that if you had something that would be standing before you in side view or would stand above you in top down view, you would get squached behind/underneath the object as the dimension disappears. The fire in the beginning in top down is our fault though hahaha. The visuals should have been spread across the whole lane. Was what I mentioned the problem or did you mean something else?

Spread the word about our game please, so we can get more feedback ;)
Kind Regards,

OlivoTravellerGames

(1 edit)

There are many spots where (due to having had to turn the 3D view) it's hard to judge what is in front/behind you instead of to the side. (may help to include either a preview switch or a reset 3D view mechanism.)

Hey! 

Thanks for the feedback! 

We will give it a look!