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Hello Mates!

Wow, really thorough feedback, thank you so much, this is great! It feels great knowing that someone enjoyed the demo/prototype so much!

The game does get  too hard on match 4/5, bu that's in part because it needs a difficulty pass once the entire progression is complete, and in part because the story has nothing else just yet so there's no real ending.

I'll also look into that bug you mentioned, never seen it before.

If I may ask just one final question - do you see potential for this becoming a full game? It is my goal for now but it'd be great to hear if others can see the vision.

(+1)

Well, that depends on how much effort you plan to invest and what exactly you want to achieve.

I don’t want to raise any false hopes about thousands of players magically appearing and helping you monetize all the time you’ve invested in development, because for that you need much more than just a good game.

But if your goal is to create a game you can be proud of and to continue building your portfolio and a community around it, then you’re already halfway there and I think Dominot is definitely worth finishing. I already liked the demo, and I’d personally love to see the full version. I could even imagine buying it for a symbolic price.

That said, I’m just one random weirdo reading this forum, please don’t base major decisions solely on my worldview. I don’t want that kind of responsibility :)

But yes, I do see real potential for Dominot becoming a full game.

(+1)

Yeah of course I don't mean to put you in the spot of predicting if you the game has financial success potential hehe; I just meant if you felt that the loop and metagame part had potential for engaging players long enough for it to tell the things that it wants to tell. I think you already answered all of it, really.

And yeah my plan is to continue steadily working on it as I have now until I have something I'm fulfilled with, hopefully gathering a (however small) audience along the way. There are a few concepts/ideas/stories I'd like to convey through the game (as pretentious as it may sound), so I really hope it lands with at least some people.

In either case, thanks for all your feedback and positivity :)