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(1 edit) (+1)

Hi Synaut,

this is a very interesting piece of game design. It caught me from the very beginning and I played for almost two hours, which is well above my usual itch.io standard. Here’s a heap of my notes:

  • At first I was worried about the CRT effect, because it usually hurts my eyes, but in your case it surprisingly works very well. No pain occurred and after a while I didn’t even notice it anymore.
  • The mysterious characters are skillfully designed and all the secrets behind the game kept driving me forward. I really wanted to know what was going on. That’s a very powerful tool for keeping players engaged.
  • I love the core concept, the atmosphere and the music, everything fits together perfectly.
  • The tutorial felt well balanced. It introduced the basic gameplay concepts while still letting me discover a lot on my own.
  • That said, at the very beginning there might have been slightly too many new mechanics introduced at once. It wasn’t overwhelming, but it did take me a moment to process everything.
  • It is quite hard. I usually died on level 4, maybe once I reached level 5, but I wasn’t able to progress further. At that point I also didn’t see additional progress in uncovering the mystery, so I stopped playing.
  • I found some bugs, which unfortunately appeared randomly and I have no idea how to reproduce them. Sometimes I had trouble switching to examine mode via right click. And after dying around the fourth time and restarting, I wasn’t able to place dominoes on the arm. I could move them there and back, but they wouldn’t snap into place.

That’s probably everything I wanted to mention. You have my deep respect for creating a game like this.

Hello Mates!

Wow, really thorough feedback, thank you so much, this is great! It feels great knowing that someone enjoyed the demo/prototype so much!

The game does get  too hard on match 4/5, bu that's in part because it needs a difficulty pass once the entire progression is complete, and in part because the story has nothing else just yet so there's no real ending.

I'll also look into that bug you mentioned, never seen it before.

If I may ask just one final question - do you see potential for this becoming a full game? It is my goal for now but it'd be great to hear if others can see the vision.

(+1)

Well, that depends on how much effort you plan to invest and what exactly you want to achieve.

I don’t want to raise any false hopes about thousands of players magically appearing and helping you monetize all the time you’ve invested in development, because for that you need much more than just a good game.

But if your goal is to create a game you can be proud of and to continue building your portfolio and a community around it, then you’re already halfway there and I think Dominot is definitely worth finishing. I already liked the demo, and I’d personally love to see the full version. I could even imagine buying it for a symbolic price.

That said, I’m just one random weirdo reading this forum, please don’t base major decisions solely on my worldview. I don’t want that kind of responsibility :)

But yes, I do see real potential for Dominot becoming a full game.

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Yeah of course I don't mean to put you in the spot of predicting if you the game has financial success potential hehe; I just meant if you felt that the loop and metagame part had potential for engaging players long enough for it to tell the things that it wants to tell. I think you already answered all of it, really.

And yeah my plan is to continue steadily working on it as I have now until I have something I'm fulfilled with, hopefully gathering a (however small) audience along the way. There are a few concepts/ideas/stories I'd like to convey through the game (as pretentious as it may sound), so I really hope it lands with at least some people.

In either case, thanks for all your feedback and positivity :)