If I recall right you mentioned .kkrieger in your video.
This is a very cool project but there is difference of this being a retro shooter in a size that would fit on a 1.44 floppy few times over (That would be kinda fun, seeing how a "full" Quod would be fitting to a old 360kb floppy or such.
But while this is awesome, I also feel there should be talks about .kkrieger more, always should been. That game packaged at the time cutting edge 3D graphics effects and technologies into it's tiny package and the developers even explained how they did it. If people would care, engines permit it, and our standards of code quality from big companies trending down rather than up, things .kkrieger did would be at least in part applicable to modern game devs. Now that textures balloon game sizes insanely, SSD storage is required for some games yet their size also ballooning up, I wish people would have looked at old stuff and used them as examples.
Though, I am sure, some of your ideas would be applicable too for modern or indie developers wanting to minimize the final size of a game. I do not understand this stuff that well after all.
Very fun though, this is after all an amazing and fun project that is more playable and more of a game than .kkrieger which was mostly a tech demo.