I think we’ll need additional playtests to properly adjust these interactions.
We currently use a fixed time limit, but the feedback shows it doesn’t work the same on everyone: some players find it too slow and not challenging enough, while others feel it’s too short and doesn’t give them enough time to explore and understand the environment.
Since our goal is to prioritize that sense of discovery, but also loosing control after that, the time limit should probably be longer on the first day, then gradually shorter on following days.