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(+1)

Nice work and I like the visual! The feedback from interaction and the progression can be improved I think, and the time limit is a little too short and feels a bit irritating xd

I think we’ll need additional playtests to properly adjust these interactions.

We currently use a fixed time limit, but the feedback shows it doesn’t work the same on everyone: some players find it too slow and not challenging enough, while others feel it’s too short and doesn’t give them enough time to explore and understand the environment.

Since our goal is to prioritize that sense of discovery, but also loosing control after that, the time limit should probably be longer on the first day, then gradually shorter on following days.

True, for me it's not clear if I finish the tasks properly because Im not sure if I get it crossed out on my paper.

I'm not sure if it's a good idea that it's shorter and shorter, because then the more you play, the shorter the time it has, and although it becomes more challenging, maybe it won't feel rewarding for the player? I think the time can be generally more (thinking of the game Berlin apartment) just you will receive new tasks when you finish the old list as a new level?

But anyways adding a clock or a timer to the UI would be nice, because now it's confusing when the time will end.