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Thanks for the detailed feedback.

I was thinking that there should be an easier way to keep track of when an enemy is killed. Adding a sound makes sense and I’m thinking more animation to the exp bar so that it’s visually noticeable when you kill an enemy.

The force field needs work yeah. The shader looks good on the outside, but didn’t think about how it would be viewed on the inside and then didn’t have time to fix it. Making it a rune circle on the floor is a good idea to mark the distance.

Our 2D artist did a good job with the hands. Made it feel a lot more alive when running.

I have a few ideas for more ways to gain momentum, but I need to get better at level design to make that not feel unmanageable for the player.

Thanks for the feedback and praise!