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Yes, we want to be able to step through the stages and teach what the plants do rather than have everything unlocked at the start, but we compromised this for the sake of getting a workable game done for the jam.

However, there is a level of play to find out what plants do what that we also wanted to explore, because when a researcher first discovers something, they don't know what it will do, but then we want them to know (which we didn't get to implement)

I have uploaded a few stats on the plants in the screenshots and written a spoiler section on the page. 

that is a fair point. btw i cant see the screenshots on my laptop but i can see it on mobile so maybe change the screenshot layout to sidebar in the theme editor (idk why it does that). but anyway, i was able to play the game for longer and, along with ur concept of progression, i would also suggest speeding up the rate of events over time gradually for better gameplay. again, this game is an amazing concept with a lot of potential!

Yeah, I think at the moment they are 20seconds apart. We wanted the timer to get worse as you played cause in the end, you shouldn't "win". In previous games, we have had timers that give you scores, so we didn't focus on that mechanic, but it probably wouldn't be bad for this game.

cool so its basically an endless game where u try to maintain the planets as long as possible

(1 edit)

Sorry, it has an end, thats when you stop maintaining the planets. 

but u can end at anytime so yeh i gtg now