Omg the apple death scene is the hardest I've laughed in a long time at a game. That really got me.
Overall, really solid game! I didn't get to the end but I was impressed by the mechanics you added. I think it was hard to find my way through the maze but the lighting, animation, particles, etc. were all really strong! I agree with a lot of the other comments that having a more clear way to get through the maze definitely would've helped.
Something I've heard that I think is really helpful with game dev is the idea of "intermediate goals." Obviously, the big goal of your game is to escape the maze but it would've been nice if there was intermediate goals like "I have to get to this spot so I can teleport to -> here" or "if I collect 10 coins, I'll be able to buy a lantern to help me get out." I don't know if that makes sense but since there were no levels or intermediate goals, it felt hard to work my way through the maze to the end.
Hope that helps!