Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Currently, with the way the levels were designed, it kind of feels unintentional, like you put a couple of goals together to make use run around in a circle. We as humans are suckers for patterns. Maybe when you build a level you can think of one portion of the level design to build around that create a pattern. Some examples would be like the shape of the map, you could make it a large paint brush, or a color pallet. Or just completely focus on spacing patterns. If you think about it, most games when you're dungeon crawling will have small space, big space, small space, big space... all the way until you get to the boss's layer. I think just implementing something like that will go a long way for this game.

(+1)

Wow, thank you so much for the in-depth comment! This is SO useful, I think if we expand this game I will definitely look into these concepts and study level design a lot more. It’s a fascinating concept to me but for some reason I can never find resources that break down some principles as clearly as you did. Many YouTube videos focus on environmental design (which I think is something else entirely) rather than map layout and that’s been a frustrating discovery haha.

I know there’s a website called the Level Design Book or something like that. Next step for me is to read into that!