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(+1)

The art is supurb not going to lie. I can't even start thinking about how much time you have put into drawing all the environments. The character designs are all really well done too. I especially liked the devil dealer with the two faces for some reason. Gameplay-wise, it's a simple point-and-click, with cute and easy puzzles. The blackjack one is a bit slow and luck-dependent though, which I don't really like, but overall this is a really well made and polished entry! Well done!

Other things I like:

  • Music quite matches the game too
  • Environmental stuff that reacts to the player character when colliding
  • Cool and adorable walking animation

Suggestions:

  • The final ending felt anticlimactic after such a nice game. At least do some cool end screen :(
  • Felt like the fuel aspect got underused, and I would hope for something like bonus rewards for secret puzzles instead
  • I would hope the player character moves a bit faster, especially since I've lost the blackjack and need to restart the whole game
(1 edit) (+1)

Thanks for your praise and suggestions. For the fuel system, the initial design intended to encourage players make trade-offs between different stations. The ending was tied to the player's choice of station. However, as development progressed, we decided to focus on 3 interesting stations and enhance their quality rather than include more stations of lesser quality .  

After all, we always have to give up some of the originally planned elements in such a short time.

Thank you for the suggestions and nice feedback! This is very detailed and helpful for our further development!

The ending is very unfortunate and needs some work, it definitely is one of the weakest parts of the game. There is way more for the fuel system that isnt event visible, I spent the first day designing a whole system for different location travel but all of it go cut for what it is now, all very sad.

The player character can sprint, or is that also still too slow? We could tweak the speeds if both methods are too slow.