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Hy. Thanks for the update and indeed it's better now, when a 7MHz Amiga500 is used, especially when the player-sprite is on these conveyor-belts. The game runs not completely in fullspeed, when when the user is on these places, but the update definitely improves the sitzuation, so it made sense. Thanks for that. Nevertheless, there are still three points in wanted to mention:

(1) there's still this problem, that i described one year ago, that the floppy-motor don't stop and the floppy-LED is always on, even when the game is already loaded.

(2) and I have one more request. The original Japanese level-order makes much more sense in this game, than the somewhat strange level-order of the US version, where some levels are constantly repeated and appear far more often than others. Could you please add an option to the start-menue of the game, where the user can directly load the game with the correct level-order. It could be named something like "play with japanese level order"? This would be great. This game was originally released in Japan at first, so this is the true level-order and it's also more fun

(3)  a user in the Forum64 (a german C64 forum that also has an Amiga section) noticed some time ago, that the level ending music wasn't playing in the correct order, compared to the Arcade Version of "Donkey Kong". I hadn't noticed this before, to be true, but there was a fix for this then, on Forum64, that corrected this order in Donkey Kong 500 and also the floppy motor problem and also had the ladder trick included. Maybe these things could be fixed/included directly in the original version of "Donkey Kong 500" now, then a fixed version of the V1.1 would be not necessary in the aftermath?

By the way, because i forgot to mention it. There's already a file called "floppy" on my disk, but that doesn't prevent the floppy-motor from continuing to run, even when the game is fully loaded and it also doesn't prevent the floppy LED from lighting all the time. I am not a programmer, but maybe it was forgotten, to reset the _MTR-Signal in the CIA, or something like this and therefore the floppy-motor don't stops, after the game was loaded?