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The typing sound with the opening text was intense, but the music once you got into the level was a bop!

I felt very in control with the platformer mechanics, but I think I missed out by not picking up the pickup over the spikes.  None of my abilities worked and it might've been tied to that pickup?

The boss fight was a nice FSM!  Well done getting it together- I just couldn't attack him.  The boss froze after the 6th lightning attack and just stayed in the top middle.

I liked the concept of being the virus and invading your victim's mind.  The neural network aesthetic was on point

You unlock a new ability after each boss, i think we should have communicated that better :(
There are certain moments when the bosses become vulnerable, for the first boss as example, when he flies down in the middle. Thats when you can jump on his head to deal damage.


I think we should have done a better job communicating this :/ Thanks for letting us know what you think and taking the time to play our game!

(1 edit) (+1)

I was going to try jumping on his head after I saw him go down the second time, but his FSM froze at the top.  WebGL sometimes has issues with rounding differently than your engine editor or desktop executable builds, so if you're going for an exact if(position == targetPosition) to switch to the next phase, you sometimes get a state where a check looking for if(xPos == 3) gets compared to an  x of 2.999999999996 or 3.000000000001.  I suspect that's what happened here.

Nice! Thanks for letting us know. We had something similar happen while developing and moved away from a location to using colliders instead, but it seems like we have an oversight somewhere :/