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(+1)

This seems more like a framework for building your own mission, rather than a table-ready mission, as is. That said, I do like it for what it is, and i dig the layout styling. However, I think it is begging to get another page. Either lean into the "mission generator framework" angle with more examples, and rollable tables for clients, complications, scores, etc., or focus in one one set of options to flesh out the characters and challenges a bit.

Oh, and also, I adore the way you frame these ancient data centers. Makes it almost feel less like a typical heist thing and more like an Indiana Jones-esque adventure archeology thing. I think that's the core conceptual nugget that I really would've loved to see explored more.

Thank you for the comment! This is indeed not a typical complete scenario, but rather a set of hooks to start the adventure and let players decide what is interesting to them. But I would argue that it is more than a mission generation framework.