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It's really hard to believe this was made in a week, considering all the options available in the menu, and how good the game looks. When I finished the first part and it blacked out to the desk environment I was like "NO WAY IT KEEPS GOING" and then it ended and it got me like "Oh yeah it makes sense". 

It is a very solid entry with a very strong atmosphere, the writing is pretty solid. The environment is amazing, probably the best I've seen so far in this jam. I did struggle a bit getting out of the car and had to look in the menu for the key which was unintuitive (should have a prompt show up).


I think it being a 2G download with no web demo asks for a big commitment and drives your playrate down, you should probably update your screenshots with gifs and be proactive in getting people to play your game because yeah the download is big but it's worth it. Hope you manage to get more players! It's definitely a very strong start that could become a fully-fledged game.

I re used a lot of the systems I've been working on for a separate commercial game. So things like the menu and dialogue is months in the making.

Appreciate the kind words. Input prompts were something I knew I needed to add but didn't have enough time to place them everywhere. 

Agree on the package size, it's an unreal game so already is pretty big (and ue5 doesn't really support web builds). I was making attempts at the end of the jam to reduce the build but had little success. Have to learn more about that for later releases. Thanks for playing regardless of that!