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Could you elaborate on not sufficiently exploited with the concept, I'd love to hear your Ideas. Also kinda ran out of time on making art, so i had to do it quickly.

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I think your move idea is super cool but doesn't really fit your game. Maybe something like a stealth game where you need to "create your path" at the good time to dodge enemies sight. Andso youplan your way to finish a level. I just feel like I don't know why in this game particulary the movement idea is like that. Maybe Im wrong, it's just my point of view.

I see. My original thought behind it was that you would have to strategize your path, and I could use the fact that I know the path in advance to control the bunny's AI, although now thinking about it, the movement would have to be turn based or have a cooldown, since you can just spam it removing the strategical aspect, making it impossible for the bunny to predict, and it feeling just like movement but hard to control. It would have been smarter to not implement this, since it would have saved time. You are right though.

No problems ! We are on a tight schedule, game jams are really hard ! It's still a good work !