I see. My original thought behind it was that you would have to strategize your path, and I could use the fact that I know the path in advance to control the bunny's AI, although now thinking about it, the movement would have to be turn based or have a cooldown, since you can just spam it removing the strategical aspect, making it impossible for the bunny to predict, and it feeling just like movement but hard to control. It would have been smarter to not implement this, since it would have saved time. You are right though.