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Very impressive for a first project. I find having to hold down a button tedious for making the shroom grow, I would rather press a key on the keyboard to hold down if it had to be that, and I was able to but it only let me after clicking the button first. In my opinion it would be better if it was just automatic. Or clicking is also better because it makes it possible to progress faster if you click faster, making it more dynamic. I didn't finish the game, but from what I could see it seemed like the progression wasn't balanced and it didn't look reasonable to get to the next upgrade. I think progression should feel exponential but so should the upgrade cost, to make it feel like you are progressing. The visuals are nice too. Good job!

thanks! I'm aware of the progression issues I just never got the chance to balance it. the holding down of space bar was unintended but  I plan on making it deliberate and easier so you don’t have to click first. I also am thinking of making the auto tend upgrade cheaper so the beginning isn’t as much of a slog.