I like the concept high marks for innovation. I think the execution could use some work maybe in 3D mode a shadow below the player to indicate where they will land would help and the music is a quite loud. I like the art style.
average score 3.8/5
ah. another incremental game. I might be biased but i really enjoyed this. the sound was great, i was surprised to liked the level system, I was hoping for more throughout the game than i unlocked endless at the end and im going on the metal planet in the background as I type this out. I also like how some planets have unique traits to them for example the sun not allowing automation and the mushrooms healing their planet, the art style is nice and simplistic. and the job of turning strange planets normal got a chuckle out of me.
average score 4.8/5
rhythm games like this aren’t really my thing so no need to take my feedback to seriously.
I think my biggest problem is with the key layout I would love it if the keys where positioned in a line next to each other on the keyboard as rhythm games with input layouts like this just confuse me as have finger that are not level with each other I prefer when rhythm games that have key presses feel more like playing a keyboard. the popping of the characters on a key press was alright however it was a bit jarring when they kept popping during held notes.
now for what I liked the visuals where great. I like the designs of the little finger creatures. the green cat is my favourite. the effects in the background where a nice addition. the key presses lined up nicely with the music.
average score 3.7/5
I have fixed the crashing issue, it was caused by my armature code instantiating a the scene for the ambrosia every frame instead of just when it was needed. this caused the memory usage to constantly increase by making a bunch of orphaned nodes.
I fixed this by moving the code into the if statement that checks if a new ambrosia mushroom was purchased.
problem solved. : ]
the audio was a bit crunchy, I liked the cassette tapes, and resource management aspects. the atmosphere could use some improvements maybe some ambient noises. the hiding of "hallucinations" in the static was a nice touch and i genuinely though I was seeing things the first time. I get the feeling there might be another ending I could get if I didn’t fill up the tank.
average score 4/5
I was about to call it quits thinking that the other materials just hadn’t been implemented yet still planing on giving the game a decent score but then i found the antenna dish, and I was hooked even more. I haven’t completed the game but this is currently got my highest rating of the game jam. I genuinely have no feedback other than I really like this.
average score 4.7/5
Edit: I just realised the sound track was custom. that make this so much more impressive for a weeks work not that I could increase my rating for audio past the max
You never came back :(
Im a big fan of games like stanly parable so I found this very enjoyable. its been years since ive been gotten by something like alt+F4 so that prank was fun. I only wish that it saved before that so there could be a comment as to how I fell for it.
anyway funniest game in the jam Ive played so far.
average score 3.8/5
really liked the idea and how situations would react differently based on what item you sent out. one issue is that the physics system got a bit buggy and the want of fireball got stuck in the red ball. but other than that i encounters no real issues.
actually I just remembers one. the wand of fireball is not a one size fits all solution. personally I think any problem can be solved with a fireball.
average score 3.8/5
Very cute art style. I liked the use of throwing limbs to distract enemies and solving puzzles. the concept is solid.
my only critics are that there is no cue for how long the enemies are distracted for and that there first obstacle doesn’t have anything to imply you can potentially interact with it in that way (not asking for it to be spelt out but something that hints at what you need to do would be nice.)
average score 3.8/5
its a bit rough but I did enjoy it. I like the idea. other than slight issues with game mechanics my biggest critic is that it felt really short. I like the over all concept and the execution is so close. I especially like the audio cues from the bunny.
2 main recommendations 1 bug
over all its got potential and is halfway there might keep an eye on this in case you update it after the game jam.
not important but i think some visual interest to the environment would help too. (e.g. furniture, clutter, carpets, etc.) and an accessibility feature that could help hard of hearing players is a visual cues for the bunny audio maybe something that lights up on the edge of the screen that indicates the direction of the bunny relative to the player every time the audio que would play or some kind of visual that doesn’t give directional cues but indicates how close you are to the bunny in some hot or cold equivalent way.
average score 3/5
I enjoyed this. I cheesed the first half of level 3 but i think it may have only been marginally easier than if I was to do it the intended way. I like the way the concept fits with the theme. I also love a good pun and the death screen, and the level complete screen made me giggle the first time I saw them
I think that the way the physics work could be tuned up a bit. there seemed to be parts where the sock collider interacted with the ground right after launching it.
average score 4/5
over all really good.
I like the simple game play and for a short game the story got me intrigued .
what I liked
what could maybe use work.
over all average score 4.2/5 loved it.