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I have not encountered any of the bugs that you mentioned, but increasing the size of the screen led me to see some things I propably should not have. Either way it was a short, but sweet game. Increasing the scope of the project would be nice, but the core gamplay of using health as resource and refilling it upon hitting enemies is thematically cool for a fallen angel.

Haha, thanks! I'm glad you didn't encounter any of those bugs and enjoyed the game! I didn't know about the screen resizing issue, so I'll look into that, thanks for mentioning it. I was particularly proud of the blood mechanic, so I'm thrilled you liked it!