That’s a good way of putting it ngl
Since my game is more FNAF 1 style with the player stuck in a projector room, I’ve been trying to translate that into pressure, like audio cues getting closer, the film distorting, power cutting out, etc… before the scare happens.
I’m curious if that comes across the same way in practice, if you end up checking it out, I’d love to know whether it feels like the anomalies are actively hunting you or not. And if you have ideas I end up using, I’ll credit you for sure