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(1 edit) (+1)

As others have said, the character design is great and full of cute little details! My favorite is Mithra, I've never seen a clock-themed character using actual clock hands as eyes, it works so well <3 

Overall it did feel like the scope was a bit too big for the jam, a smoother intro (some fading screens and setting shots) and an ending would have been nice. I don't know if cutting one or two characters would've given you the time to do that. The art is so good I understand maybe it felt too bad to give up on that. 

Disregarding the things that didn't make it in before the deadline, I think the one area where the game is lacking would be the text display, in something so text-centric you'd expect to have the text appear gradually with sound effects playing to mimic the characters talking. 

So yeah overall a great start that could blossom into an actual VN given some additional time and polish. It seemed like you guys had fun with this jam and you can feel it in the game :)

Thank you! I don't think it would have really changed that much to cut characters, the issue was mostly on the programming side, didn't have time to do a few things I wanted to due to some game-breaking bugs I got towards the end of the time limit.

Definitely wanted to do the text appearing gradually, but just couldn't get to it in time, it's too bad there's a lot of small things I couldn't get around to doing for the polish. Definitely will get the full and polished version after the jam with the ending