It's ambitious to try and make an RPG in a week, so good effort! It was engaging enough for me to get to the final boss.
The visuals were a bit inconsistent (pixel characters, but a drawn environment) and I didn't really get why they were at the pool.
I managed to have a long string of rests after the first few battles to train up, I'm not sure if that was by design or randomised. All of the battles seemed pretty straight forward until the final boss that I lost to, and then the game didn't have a Game Over screen so the only option was to completely restart.
I liked the ctrl to show more info button, but I never learned what the orange shield meant the whole game!