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The game cycle has a way of pulling you back for that one more run experience, while every time ensuring you do feel the pressure.  I would have loved the addition of "stranger" to the places, other than the mundane. This isn't usually my cup of game, but I did give it a few runs never the less :)

thank you for the feedback! we tried to go for a feeling of strangeness as in not knowing the place and where to look for what, and have a novel take on the theme. could be interesting to take it to 'weirder' places tho.

regarding the replayability: you just have to dangle a highscore in front of people and they'll naturally try to beat themselves, as you know ;)