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(+2)

Thank you, this was a well-polished game and a fun experience, although I learned I'm not as good with memory games as I once was.

Some notes that I took:

  • I liked the sound effects, they worked well with the theme. An option to adjust the volume would be nice, but I know how it works, I didn't get around to implement that either.
  • I don't know if the keyboard-only controls are a design choice or not, but from the menu to the game itself I felt like this would work much better with a mouse. I know I could've done better as a player.
  • The artwork was nice, the game had a consistent aesthetic. The UI was clear at all times. Some of the text was a bit hard to read due to the background, but that's really a minor issue.
  • At first it felt like I'll never be able to beat Fred, and I was wishing for a damage upgrade. Then I got into the flow I realized how much the combo means. Maybe the damage we do and the combo could use a bit more juice to support the feeling of "yeah, I'm doing massive damage now!"

I'd like to see the version one day where you travel the fantasy word to fight other drunks. :)

(+1)

Thanks for the feedback, we definitely aim to fix the balancing more as well. I myself suck at memory too.