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(+1)

I'm not a big fan of the CRT (?) graphics, but I set that aside because the game looked fun.

Some notes that I took:

  • Some parts of the map were so dark that I could not see where I'm going and the flashlight wasn't helping much, since it only the next two steps.
  • Probably related to the previous point, but the ship was hard to see when I was returning from a more distant object. I saw the bright spot, but sometimes I had no idea which way I should go for the ramp and I missed it by a few seconds.
  • Someone already pointed out the movement, I just wanted to note that I also got stuck with the ramp one time when returning.
  • The narrative was simple but sufficient, it managed to create the right atmosphere for the game. I would maybe add 1-2 sentences information for each planet, just a little fluff text of why we are investigating that specific spot. It's easy work and I think it would add a lot to the experience.
  • Most of the levels had the right challenge, I managed to get back with only <3-5 seconds left, so the tension was real. With some minor improvements (lighting/flashligh, movement and equipping Trusty by default) would make it feel more fair in my opinion.
  • The ending was a nice touch, corporately depressing with a bit of mystery. I actually tried to escape the map just to see if I can do it, and it looked like I fell down some ledge and back to the main area. I'm just interested, was it teleporting me back at the edge?
(+1)

fair points. and yh, when u fall down the edge of the map it just teleports u back to 0,0. we had some ideas on how to implement death or a world that keeps looping back but what ended up in the final build was a very scuffed teleport 😅

(+1)

To be fair, it worked well, I just wanted to confirm my suspicions :)