I'm not a big fan of the CRT (?) graphics, but I set that aside because the game looked fun.
Some notes that I took:
- Some parts of the map were so dark that I could not see where I'm going and the flashlight wasn't helping much, since it only the next two steps.
- Probably related to the previous point, but the ship was hard to see when I was returning from a more distant object. I saw the bright spot, but sometimes I had no idea which way I should go for the ramp and I missed it by a few seconds.
- Someone already pointed out the movement, I just wanted to note that I also got stuck with the ramp one time when returning.
- The narrative was simple but sufficient, it managed to create the right atmosphere for the game. I would maybe add 1-2 sentences information for each planet, just a little fluff text of why we are investigating that specific spot. It's easy work and I think it would add a lot to the experience.
- Most of the levels had the right challenge, I managed to get back with only <3-5 seconds left, so the tension was real. With some minor improvements (lighting/flashligh, movement and equipping Trusty by default) would make it feel more fair in my opinion.
- The ending was a nice touch, corporately depressing with a bit of mystery. I actually tried to escape the map just to see if I can do it, and it looked like I fell down some ledge and back to the main area. I'm just interested, was it teleporting me back at the edge?