Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

elderjones

16
Posts
1
Followers
A member registered 13 days ago

Creator of

Recent community posts

i never exported to web before so i didnt even consider it up until the very last hour. and at that point something broke the game so badly i couldnt even send the final build to the jam and ended up submitting an older build sadly, but next jam ill be more prepared for sure

fair points. and yh, when u fall down the edge of the map it just teleports u back to 0,0. we had some ideas on how to implement death or a world that keeps looping back but what ended up in the final build was a very scuffed teleport 馃槄

after i got all passengers i just kept driving around for minutes without paying much attention, then i looked to my right and almost had a heart attack. expecting the unexpected didnt prepare me for that, great game

great game, had tons of fun, by the end of my run i was zooming across the seas

the grass looks good and the parrots are cute (except brian he is ugly and dumb)

very unique experience. i tried it yesterday but i was too dumb to get the triangulation just right, i tried again today and it was smooth sailing (no pun intended xD), beat with only 2 radio waves.

the pickpocket mechanic is really smooth and the artstyle fits the game nicely.  one bug i found is that if u beat the game and then try to start a new game you start pickpocketing the old man again rather then the kid. id love to see more content added to this game

the writing was really good and im someone thats very picky when it comes to dialogues but everything just felt natural. those hex tiles look amazing and are very fitting for this game

the gameplay reminds me a lot of some old roguelike games, the roleplay is top notch, feels very immersive. i got luck found the lost city in only 91 days :)

one of the best game experiences i had in this jam, once i figured out what i had to do i beat the game in my 2nd try 馃榿 (i did kinda cheese it tho, i died in the wizards lab but as i died i somehow managed to kill the wizard)

yh thats what a meant k. i thought the mouse drifting was an idle animation of some sort LOL

fun experience, the slow-mo is done really well

the graphics were something else, wow

the ship movement feels very very weird at first but when u get the hang of it controlling it feels lowk gooood

really interesting idea, there is so much content in this game and the gameplay was really cool, one bug i encountered was that if i stopped moving my mouse for 0.1s the camera would start that idle animation, other than that was a really cool experience

we thought about other endings but with a short time frame we couldnt implement them lol. and yeah performance was awful, and bc we only tested it in a pc with a 3080 we only found out how bad it was on the last day and at that point it was too late :( thx for the feedback