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(2 edits)

Hello again. 

I hoped to inquire about an issue I've been experiencing with the snippet-less Rooms & Corridors layout in the latest plugin version. Using 'right' or 'top' for the enterFrom value upon generating the map seems to have an extremely high if not guaranteed rate of spawning the player out of bounds. I've encountered it in my project, and inside the unmodified Sample Project in MV 1.6.2 using the example Rooms & Corridors maps, and it seems to happen with any seed value. I can attempt to avoid it by simply not using 'right' or 'top' as entrances, but I have not experienced this issue when using other Snippetless layouts like Cave with 'right' or 'top' enter values, so I was wondering if this is expected behavior/a technical limitation of the Rooms & Corridors algorithm in some way, or something else I have simply missed or misunderstood somewhere? I apologize in advance if this is the case.

Please let me know if I can provide more information. Thank you again for your time.

(+1)(-1)

Unfortunately, the Rooms&Corridors is still buggy as hell, and I'm not working on it right now.