There are some really solid ideas here for a 3D puzzler. I actually laughed when the buttons started running away from me. I also liked the feeling of curiosity between rooms. I kept wanting to see how the next one would escalate or change things compared to the last. The progression idea is strong. With some more polish and a bit more fleshing out, I think this concept could really flourish.
Side note: I did manage to lock myself in the back right room on the 4th stage with the button inside it lol. I couldn't figure out how to activate the last thing, so I started experimenting to see what would happen.
Overall though, cool concept and definitely a creative take on the theme.