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(+1)

There are some really solid ideas here for a 3D puzzler. I actually laughed when the buttons started running away from me. I also liked the feeling of curiosity between rooms. I kept wanting to see how the next one would escalate or change things compared to the last. The progression idea is strong. With some more polish and a bit more fleshing out, I think this concept could really flourish.

Side note: I did manage to lock myself in the back right room on the 4th stage with the button inside it lol. I couldn't figure out how to activate the last thing, so I started experimenting to see what would happen. 

Overall though, cool concept and definitely a creative take on the theme.

(+1)

yo, thanks a lot! I am glad you liked the runaway buttons, ahah, cause that's exactly the kind of distraction I wanted to build. about getting locked in the 4th stage - thanks for mentioning that, because I have heard the same from others, so I will think more how to fix that.