This is really good! The level design is really nice, good job. It sort of reminded me of The End is Nigh
A few notes:
- The spike hitbox hits you if you run into a wall and touch the edge, even if it feels like you definitely should not get hit
- Sometimes, you don't see a ceiling, and you can go offscreen. Other times, you don't see a ceiling, but you can't. It's a little confusing
- There's a level early on where the ground is [normal ground][ice][normal ground][ice][normal ground] and the collisions make it so you can't just slide, you get blocked on the edge of the ice. It's not that big of a deal, but it's noticeable. Maybe if you made the collision shape round, and fixed the player's rotation, that would fix that?
- really minor but it might have been fun for ice blocks to have sliding physics. Maybe not, I don't know, it just felt like they would before trying it
Thank you for your submission! and good luck with the jam