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(+1)

This is really good! The level design is really nice, good job. It sort of reminded me of The End is Nigh

A few notes:

- The spike hitbox hits you if you run into a wall and touch the edge, even if it feels like you definitely should not get hit

- Sometimes, you don't see a ceiling, and you can go offscreen. Other times, you don't see a ceiling, but you can't. It's a little confusing

- There's a level early on where the ground is [normal ground][ice][normal ground][ice][normal ground] and the collisions make it so you can't just slide, you get blocked on the edge of the ice. It's not that big of a deal, but it's noticeable. Maybe if you made the collision shape round, and fixed the player's rotation, that would fix that?

- really minor but it might have been fun for ice blocks to have sliding physics. Maybe not, I don't know, it just felt like they would before trying it


Thank you for your submission! and good luck with the jam

yeah a few of these are things i was going to fix later but just ran out of time to.  i probably should've done that last one but i was like 10 levels in before i remembered that stuff slides on ice :P