I'm pretty sure the screen turning red is a problem with WebGL and not specifically anything I did. The shotgun actually is fairly powerful to be fair, with the only caveat that you have to actually switch to it. The bat was kind of just there because we wanted something to push the story, but I agree that I could have buffed it, I don't know give it higher movement speed or smth. When it comes to skipping text, well it's kind of possible with the current setup minus the first cutscene if you spam Dialog Forward, since it fills the text box and then goes to the next, but a full skip button would have required more work because of how the dialog events are programed. But anyways, thanks for playing and I'm glad you enjoyed the game either way.