Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

ohhh what an awesome game Bro! I would love to do a port of your game as a proof of concept (first ;-)) on a real Amiga. Nowadays we have plenty of power for this on classics and PowerPC equipped Amigas. What do you think?


greetz

z!Erec

Dude! Thanks, and are you the one who posted me on Reddit a little while ago? I sent a response there. It's insanely difficult, mostly due to the massively large maps, layers, animations and Godot sensing tech. Only Vulkan Capable Graphics cards can handle these sorts of things due to the RAM requirments. For example 4200x2100 pixels by 3 layers is the absolute minimum for a track in game, then you have to Atlas in all the animations I draw too. Not to forget, the game speed is lightning fast, and you need that to do all the gate and collision sensing per frame @ 60 frames a second. That would be an endless horror story for any programmer. Porting to an Amiga, nah, it'd drive you nuts. And the game speed wouldn't keep up.