Dude! Thanks, and are you the one who posted me on Reddit a little while ago? I sent a response there. It's insanely difficult, mostly due to the massively large maps, layers, animations and Godot sensing tech. Only Vulkan Capable Graphics cards can handle these sorts of things due to the RAM requirments. For example 4200x2100 pixels by 3 layers is the absolute minimum for a track in game, then you have to Atlas in all the animations I draw too. Not to forget, the game speed is lightning fast, and you need that to do all the gate and collision sensing per frame @ 60 frames a second. That would be an endless horror story for any programmer. Porting to an Amiga, nah, it'd drive you nuts. And the game speed wouldn't keep up.
-Corso->
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Oh boy! It looks like it's the Vulkan Driver in Godot. Here's a Google Response. "While the GT 620 is an older, entry-level card, some users on the Godot GitHub have reported some performance issues, particularly with Vulkan, suggesting that the card might not have the best Vulkan driver support."
From the Godot site: "Looking on the Nvidia forums, the GT 720M is not Vulkan compatible (Nvidia had plans to support Vulkan on it, but they were dropped 6 years ago)." (That's 9 years now) <- That would be a newer card wouldn't it.
Kind of annoying isn't it. I'm using the latest Godot, version 4.4. So it looks like it's a no-go for the age of that card.
You can find the GPU compatibility here: https://docs.godotengine.org/en/stable/about/system_requirements.html
I think that means any game built in Godot 4.4 onwards might not run on your card . :<
