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(2 edits) (+1)

This was a fun game.

As others have said it took me a little while to understand the mechanics but once I did it felt like a bit like  gambling and it was more interesting. 

One thing I think would help improve the experience would be to have some way to effect the probability of the different movements. This would open up strategic depth and give the player more agency. You could spend power to block a movement slot for a few turns or build up power to attack two slots at once. Some more options like this IMO would help.

This is a really good idea, will look forward to implement it once I start working on the game after the jam. And definitely would try to make the gameplay more clear! Thanks for playing and I'm really glad that you find the game fun!!