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street.dev

33
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A member registered Jan 22, 2018 · View creator page →

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This was a fun game.

As others have said it took me a little while to understand the mechanics but once I did it felt like a bit like  gambling and it was more interesting. 

One thing I think would help improve the experience would be to have some way to effect the probability of the different movements. This would open up strategic depth and give the player more agency. You could spend power to block a movement slot for a few turns or build up power to attack two slots at once. Some more options like this IMO would help.

Thanks for the feedback and thanks for playing!

The theming of this game is on point! There was a nice mix of abilities and very nice enemy variety. The art style was appealing and attacks where readable.

I do think the game is a little to hard. You need to spend health to damage the attackers so they drop ammo but if you do not kill them getting close to pick up the health is a big risk. I like that you and dodge through the enemies and I think if you were able to pick up the health while in a dodge it would feel more tactical.


Overall I still really like this game!

Very good experience!

The art at sounds are very cohesive and it feels like a complete game. I agree with others that the bombs did not feel worth it so I was only focused on upgrades (right menu).


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This was a fun game I like getting upgrades after each wave and the balance of keeping your size at the right level to be effective but not too large to dodge incoming attacks. 

I did notice that when I was attacking the tongue would have various ranges, sometimes it would should out very far and other times it would not. I am not sure if I was not understanding a mechanic or if this was just a bug.

Very nice game. I was very impressed you put together a full experience in just 48 hours!

It has a very nice difficulty curve and the slow upgrade of the bullet count helped keep things fresh.

I agree the enemy variety is a little lacking and some ranged units or AOE style units would make it more varied and interesting.

I tried making each enemy have a different animation, walk speed, health, and damage values hoping that would give the variety but it gets lost in the chaos, I would have been better off spending time making more varied attack patterns then trying to tweak the same pattern to feel different.

Thanks for the CC and thanks for playing!

Thank you for the feedback!

Thank you for the feedback!

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This is a very appealing game. Very polished. The theming is fantastic and really feels like a finished product.

My only note is that the hit detection for hazards feels a little off. It was hard for me to get a good feeling of where the hitbox for the player is and it seemed like sometimes i could stand on a spike while other times it would kill the character.

Overall it was a very enjoyable experience!

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Thanks for the CC.

I agree the UI is lacking, that is an area I need to look into improving on. I tend to leave it until the end and run out of time to do anything about it. I should focus more on it next jam...

Thanks for playing!

Thanks for playing!

Overall I liked this game a lot.
Im not sure if it is a bullet sprite glitch or I missed a bullet coming at me, but I seemed to die a few time at random.

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I liked that I could feed the mutant fish to each other to control the pop, It was a fun little discovery!

Very polished and I liked the gameplay.
The only issue i had was the difficulty curve, the game got easier over time when it should get harder.

I like the idea, but as other have stated, when falling into a hole you get stuck in the falling state and cannot mutate jump out so you have to restart.

The art is very good!

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Thanks for the feedback!


I originally had it so you could also shoot the mines to explode them but I think it made it too hard to build a wall.

Thanks for the feedback!

Thanks for the feedback!

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Thanks for the feedback!
This was my first time making my own sound effects so I agree they are not the best, but it was fun making weird noises in my mic.

Content wise I agree, but my goal for this jam was polish so I limited the scope to the bare minimum in order to have time for the game feel.

I feel like I achieved my goal as this is my most polished game to date!

Pico-8 games are stored as a .png file.

Thanks for playing. 

I had the idea of building your deck as you progressed, however due to the limited time I had to keep the scope small.

As of now the only upgrade is the potions, they give you more cards, or better move distance.

Liked the idea of teaming up to get different benefits.

I think game would benefit from being speed up. Feels like im playing in slow mo

Characters eye animation is very cool!

Finished! nice game took a couple of tries but once i got the dmg boosts I was able to not run out of ammo!

FYI if you get to close to the monsters it wont let you punch

Really nice movement mechanic.

+1 for adding tutorial!

I had a lot of fun with this one.

liked the different abilities.

Liked the art and playing as the different monsters.

Boss fight was fun!

Liked the mini map

Liked this one a lot, very polished!

Thanks brain, 

You can shuffle your hand by selecting the deck on the right of the screen