hey!! just played this and i really liked how the world shifting between light and dark forces you to master two completely different playstyles. the transition is very smooth and the art style is super clean !!
i played it until i maxed out all the upgrades and i noticed that the archer feels incredibly powerful once fully leveled up, while the giant form still felt a bit slower to progress. i also felt that the axe collision was slightly off sometimes, like it wasnt perfectly following the mouse position, and the minion spawn rate felt a bit inconsistent in some waves.
as a small suggestion for the flow, i think it would be even more addicting if the restart button sent us straight to the upgrade screen instead of the main menu — it would keep the momentum going !! adding some obstacles or objects in the arena could also add a nice layer of strategy to the movement.
overall the project is very polished and the music sets a great mood for the arena. great job on the entry and on delivering such a solid core loop!!
congrats on the submission!!