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hey!! just played this and i really liked the tactical approach to a boxing match. it feels like a high-stakes game of rock-paper-scissors where reading the opponent is everything. the skeleton art is very cool and gives the game a unique personality!!

it took me a moment to wrap my head around the mechanics since the tutorial wasnt working, but once i understood the risk of losing the charge when getting hit, the game became much more tense and interesting. i really liked the "big damage" payoff when a strategy actually works out !!

the sound feedback helps a lot during the fight too. for a jam project, the core concept is very solid and it’s a very creative way to interpret the theme and duality. great job on the entry and on the hand-drawn style!!

congrats on the submission!!

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Thank you so much for the kind words!! I'm very glad you enjoyed the game and found it fun, even if the controls weren't very clear! :DD

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do you plan to update it post jam? i would love to play it again with more enemies! sure more people would love it too!!!

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Definitely will! Once the jam is over, I’m jumping back into it right away. I’d love to change the interface and add some of the features I had to cut due to time constraints, like equippable items that change how combat feels and new enemies. Thanks so much for the support!

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that sounds amazing!! equippables would definitely add a lot of depth to the strategy, and a new ui will really make everything shine even more. i am definitely keeping an eye out for those updates post-jam. keep up the great work, you have a very solid concept in your hands!!