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(1 edit) (+1)

I loved reading your comment!

Yeah, the ammo situation is mostly intentional. The idea is to encourage players to switch weapons instead of sticking to just one. You can unlock upgrades during a run that make ammo management much easier later on (it’s just harder to notice right now since there are literally only two zones at the moment, so there’s not much room for that progression to really shine yet.)

I really appreciate the feedback about the movement too. The momentum is an intentional design choice, but it’s super helpful to hear that it felt a bit off, I’ll definitely keep tweaking and refining it.

I’m really glad you had fun and enjoyed learning how to deal with each enemy

I had just as much fun making them !!

I’m currently working on a new update with several improvements, including a second zone boss (almost done), a second melee-based character, more upgrades, improved UI, and overall polish.

Thanks a lot for playing and for taking the time to share your thoughts!!!