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I love the general vibes of the game. Fun character and enemy designs, and the combat feels good.

However, the movement felt odd to me. I think you move faster diagonally, and this next part is more subjective, but the movement seems to be quite momentum-based, and you cannot make quick adjustments in your movement because of it. This could be an intentional design choice, but I thought I'd mention it because it felt off to me.

The ammo also felt like it was out of my control to manage. I had moments where I was landing all my shots and picking up all the ammo I could find, but was still running out.

Overall it's quite fun, and I had a good time learning how to deal with each enemy. I got cornered and died to the boss' melee attack in one hit at two full hearts on the first encounter LOL. Also the placeholder voice on that one NPC cracked me up ngl, I wasn't expecting that.

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I loved reading your comment!

Yeah, the ammo situation is mostly intentional. The idea is to encourage players to switch weapons instead of sticking to just one. You can unlock upgrades during a run that make ammo management much easier later on (it’s just harder to notice right now since there are literally only two zones at the moment, so there’s not much room for that progression to really shine yet.)

I really appreciate the feedback about the movement too. The momentum is an intentional design choice, but it’s super helpful to hear that it felt a bit off, I’ll definitely keep tweaking and refining it.

I’m really glad you had fun and enjoyed learning how to deal with each enemy

I had just as much fun making them !!

I’m currently working on a new update with several improvements, including a second zone boss (almost done), a second melee-based character, more upgrades, improved UI, and overall polish.

Thanks a lot for playing and for taking the time to share your thoughts!!!

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seguro tarde un poco pq ando medio ocupado ultimamente :P