Thanks for the feedback. Unfortunately yeah most of the script didn't make it into the game. After turning the backup generator back on it kind of just ends after meeting up with mariana.
Also initially we wanted to have a more narrative visual novel kind of gameplay with puzzles and classic navigation between rooms. But we wanted to try this within a full 3d scene instead of pre-rendered environments. It turned out a bit more awkward than anticipated though, so we incorporated wasd controls on top to avoid having to rotate the camera to select where to go. I agree it's not the most intuitive.