I was thinking of something like that before each interaction with an important character, meaning a recurring character, the type of relationship with that character would appear. I know it’s something complicated to do, so another way would be that in the first interaction with the character, their name, their relationship with the protagonist, and any other related information you want to include would appear. Then, in future updates, you can do the same but as an update of their relationship status. For example, at the beginning, in the first interaction with Amber, it could say that she is the annoying and touchy stepsister, but later in future updates—this depends on your vision of the game—as an example, if the protagonist ends up in a kind of master/pet relationship with her, then using the narrator you could show that as information. It’s just an idea, because I really know how difficult it is to program those things, but it would be useful for people like the ones you mentioned, since it would serve as a reminder of what type of relationship or what kind of person they are to the protagonist
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That's an interesting suggestion! Doing so by way of narrator could be difficult unless their relationship changes, but showing their relationship as a small reminder once during a major scene is very doable.
No promises, but I'll try to add a prototype of your idea in the next update, and I expect to hear from you :D